The game boasts an incredibly colorful and attractive 2D look, there's a surprising amount of content, and the tilt controls are largely more responsive and enjoyable than a lot of similar games. There are times in the game when you'll have to navigate some narrow alleys or avoid hitting some tight buildings when dyed black, and this can be hard to do with the tilt control.īut for $6.99, de Blob is a great buy. Still, though, at times the tilt control can prove to be a little less precise than just touching the screen to move. The ability to manually adjust the sensitivity and set the resting state for the tilting action is a fantastic addition that every tilting game should have. You'll have to tap on them quickly to destroy them before they touch you.Ĭontrol for the most part feels tight on de Blob, especially when compared to some other iPhone games. There are also enemies scattered about the levels that will turn you black if you hit them, draining color from everything you touch and losing you points until you can find a water hole. In addition to overall goals for each block in a given part of the city, which act like levels, there are little quest givers scattered about the levels who net specific objectives, such as navigating a given section of each city level in a short time or painting a specific building which has specific requirements (like red, size 3). Thankfully, there is a hint of objective-based gameplay in the game's otherwise open, free, Katamari-like levels. While the mixing colors and growing is a neat twist on an otherwise simple concept, rolling around the city just painting walls probably wouldn't entertain for very long. And, of course, should you want to reset your size or lose your color, you can hunt down a water pit and return yourself to a blank slate. As you layer paint on your blob, you'll also grow in size, which makes it easier to paint larger areas faster and also allows you to smash through certain boundaries. You can also mix color blobs to create new colors: roll over a red blob and then a yellow blob and you'll make yourself orange. First and foremost, mixing up colors nets more points, so you'll constantly be on the hunt for the strategically placed, but relatively few, color blobs. The goal, then, is to color as much of the world as possible before time runs out.īut it gets slightly more complicated than that. The buildings that you hit are painted with the color that your blob currently is. The drab landscape that you navigate can be colored by grabbing a color ball and then ramming into the environment.
The world is a colorless place in the game, and it's up to you to roll the blob over smaller color balls before painting the town red, literally. THQ's Wii title turned App Store release looked to be a simple port at first, but surprisingly the game plays wonderfully.ĭe Blob involves navigating a small blob around the screen by tilting it (or touching the screen in the direction that you want to go). Nevertheless, THQ's de Blob caught my eye almost immediately after picking up a Touch recently.
Between Super Monkey Ball, Labyrinth, Spore Origins, and countless other titles, there's no shortage of ball-tilting action. Be wary of clicking.It seems like games which involve tilting to roll a ball around the screen are the way to go when it comes to creating iPhone and iPod Touch software.
#Markiplier paint the town red mods
Replace Mods (mods that just replace the textures or models with no difference at all) from games Mark has played before also do not count as they are literally the same game.Ģ012 The following text is so massive it needed an expand box.
Now-private videos won't be counted along with complications of a let's play.) (This goes in the order that the YouTube channel is showcasing it currently.